Ice Wall!
- Card Number
- EX1-068
- Rarity
- R
- Category
- Option
- Block Icon
- 01
- Colour
- Blue
- Use Cost
- 1
- Effect
Main All of your opponent's Digimon gain "When Attacking Lose 2 memory" until the end of their next turn.
- Security Effect
Security Gain 2 memory.
- Restrictions
- Date
- Limitation Type
- Restrict
- Card Allowance
- 1
- Note
Though performing as intended as a defensive card, using it every turn results in a lock situation that negatively impacts the speed of games. The resulting unenjoyable play patterns outweigh the benefits of the card’s effect, so we’ve decided to restrict it to 1 copy per deck.
- Q&A
- Date
- Question
If I use this card, do I lose 2 memory every time my opponent attacks with a Digimon?
- Answer
Your opponent loses the 2 memory. The memory marker will be moved 2 spaces towards you every time your opponent attacks with a Digimon.
- Date
- Question
I use this card. During my opponent's next turn, if they play a new Digimon or move a Digimon from their breeding area to their battle area, will those Digimon have “[When Attacking] Loses 2 memory” from this card's effect?
- Answer
Yes. The effect reads, “All of your opponent's Digimon,” so any Digimon that enter the battle area after you use this card are still affected.
- Date
- Question
I use this card. During my opponent's next turn, they attack me with their Digimon's <Blitz> effect while I have 1 or more memory. Does my opponent still lose 2 memory?
- Answer
Yes. Even if you have 1 or more memory, the attack with <Blitz> still takes place during your opponent's turn, which means that this card's effect is still active, and your opponent still loses 2 memory.
- Releases

- Genre
- Booster Pack
- Release Name
- CLASSIC COLLECTION [EX01]
- Official Product Page
- Date
- Notes
- THEME BOOSTER -CLASSIC COLLECTION-[EX-01]



