Doomsday Clock
- Card Number
- BT17-100
- Rarity
- U
- Category
- Option
- Block Icon
- 03
- Colour
- Black
- Use Cost
- 3
- Effect
Security Add this card to the hand.
Main Play 1 [Diaboromon] Token without paying the cost. Then, place this card as the bottom digivolution card of 1 your Digimon with [Diaboromon] in its name and without [Doomsday Clock] in its digivolution cards. (Digimon/Cost 14/Lv. 6/White/Mega/Unknown/Unidentified/3000 DP)
Start of Your Turn If your battle area has 4 placed [Doomsday Clock]s, you win the game.
- Inherited Effect
All Turns When this Digimon would leave the battle area by an opponent's effect, by deleting 1 of your other [Diaboromon], prevent it from leaving.
End of Opponent's Turn Place 1 [Doomsday Clock] from this Digimon's digivolution cards in the battle area.
- Q&A
- Date
- Question
Can I use this card's [Main] effect to place this card in the digivolution cards of a [Diaboromon] Token that was played by this effect?
- Answer
No, you can't.
Cards can't be placed under tokens.
- Date
- Question
What does "you win the game" in this card's [Start of Your Turn] effect mean, exactly?
- Answer
When this effect activates, the player that activated the effect wins the game.
- Date
- Question
What does this card's "when [...] would leave the battle area" mean, exactly?
- Answer
"When [...] would leave the battle area" refers to when that Digimon is placed in the trash, returned to the hand/deck, placed in the security stack, moved to the breeding area, or placed under another card.
- Date
- Question
Can I use the [End of Opponent's Turn] effect in this card's inherited effects to place this card itself in the battle area when this card is in a Digimon's digivolution cards?
- Answer
Yes, you can.
- Releases

- Genre
- Booster Pack
- Release Name
- SECRET CRISIS [BT-17]
- Official Product Page
- Date
- Notes
- BOOSTER SECRET CRISIS [BT17]



