Fenriloogamon
- Card Number
- BT17-069
- Rarity
- R
- Category
- Digimon
- Level
- 6
- Block Icon
- 03
- Colour
- Purple Red
- Play Cost
- 11
- DP
- 11000
- Form
- Mega
- Attribute
- Virus
- Type
- Dark Animal/X Antibody/SoC
- Digivolution Requirements
- Digivolve Cost
- 3
- Colour
- Purple Red
- Level
- 5
- Category
- Digimon
- Effect
Digivolve Lv.5 w/[SoC] trait: Cost 3
When Digivolving If [Eiji Nagasumi] is in this Digimon's digivolution cards, you may play 1 [Fenriloogamon] or [Kazuchimon] from your trash without paying the cost. At the next end of your opponent's turn, return that Digimon to the hand.
All Turns Once Per Turn When one of your Digimon or Tamers that have the [SoC] trait or [Pulsemon] in their text is played, delete 1 of your opponent's Digimon with 10000 DP or less.
- Inherited Effect
Your Turn While this Digimon has [Fenriloogamon] in its name, the turn end condition is the opponent having 3 or more memory.
- Restrictions
- Date
- Limitation Type
- Restrict
- Card Allowance
- 1
- Note
Combined with [BT19-037 Taomon ACE] or option cards that accelerate Digivolution, it is possible to Digivolve into a powerful Lv. 7 at an early stage in the game. Also, by repeating the same action multiple times during a single turn, it can unilaterally dominate the playing field, creating a situation that many decks are unable to handle.
To improve the situation, we will be restricting it to only one copy.
- Q&A
- Date
- Question
The Digimon played using this card's [When Digivolving] effect digivolved. Is that Digimon returned to the hand at the end of my opponent's turn?
- Answer
Yes, it's returned. In such cases, only the top card is returned to the hand and all digivolution cards are trashed.
- Date
- Question
How does this card's inherited effect work, exactly?
- Answer
Normally, the turn will end and the turn will switch when the memory moves to 1 or more on your opponent's side. But while this effect is activated, the turn won't end unless the memory moves to 3 or more on your opponent's side.
Your turn will continue when your opponent's memory is at 1 or 2.
- Date
- Question
If the memory moves to 2 or less on my opponent's side during my opponent's turn, does the turn switch to my turn with this card's inherited effect?
- Answer
No, this effect only applies during your turn. Your opponent's turn continues until the memory moves to 1 or more from your perspective.
- Date
- Question
The memory moved to 3 or more on my opponent's side and the turn ended while this card's inherited effect was activated. If the memory moves to 1 or 2 on my opponent's side due to an [End of Your Turn] effect, does my turn continue?
- Answer
Yes, your turn continues.
- Date
- Question
When the memory moves to 3 or more on my opponent's side while this card's inherited effect is activated, does <Blitz> allow for attacking?
- Answer
No. <Blitz> still requires the memory to be at 1 or more on your opponent's side for attacking.
Attacking is possible when your opponent's memory is at 1 or more.
- Releases

- Genre
- Booster Pack
- Release Name
- SECRET CRISIS [BT-17]
- Official Product Page
- Date
- Notes
- BOOSTER SECRET CRISIS [BT17]



